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    “Miniteachers”: programa gamificado para el desarrollo de la motivación en la educación primaria a través de las TIC
    (Pontificia Universidad Católica del Perú. Fondo Editorial, 2021-07-22)
    The design of educative programs created to develop the middle school students´ skills is a recurrent subject in educational literature. The aim of this article is to find evidences that support an enrichment program oriented to improve motivation and engagement in gifted students. The sample of sixty students (10-12 years old) was taken from a Peruvian middle school. The instrument used in this study were the School Attitude Assessment Survey-Revised (SAAS-R) (Siegle y McCoach, 2005) to measure motivation and a rubric revised by experts to measure engagement. Finally, the results are discussed and some improvements proposal are given.
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    Adapting the Technology Acceptance Model to Explore College Students' Intentions to Use Technology in Virtual Education
    (University of Barcelona, 2023-12-01)
    The use of technologies in educational contexts has been increasing due to the COVID-19 pandemic. However, the use of models that can explain a student's intention to use certain technologies has not been adequately researched, much less has it been possible to identify the validity of a model that maintained his factorial structure in different contexts. Therefore, this study seeks to adapt the technology acceptance model to Spanish, to be used with university students. Thus, a questionnaire was applied to 297 students belonging to a private university. The results indicate that the original factorial structure of the model is maintained when it is adapted to Spanish. Likewise, it was identified that there were no differences in the model according to the gender of the participant, which corroborates a factorial invariance of the model. Also, causal relationships within the model with the intention of using technologies are corroborated. We concluded that the technology acceptance model is maintained in a different context and can be used with university students to evaluate possible educational interventions in virtuality.