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Item type:Publication, Philosophy and children: For or with?(State Univ of Rio de Janeiro - Center of Childhood and Philosophy Studies, 2020-01-01)In this paper, two different philosophical proposals to introduce and carry out philosophy in school spaces which include the participation of children are compared. These are: Philosophy for Children (P4C), mainly developed by Matthew Lipman and Ann Sharp, and Philosophy with Children (PwC), which is actually a set of “second generation” (counter)proposals-as described by Vansieleghem and Kennedy (2011), based on Reed and Johnson (1999)-among which those created by Walter Kohan and Karin Murris, to mention a few, stand out. The text begins with some similarities between both proposals, before comparing them in each of their dimensions. First, P4C is discussed. Second, PwC. Their ideas about education, school, philosophical education, their concept of childhood, the role given to teachers and their relation with politics are the main focus. Third, PwC's critique of the P4C program is studied. Finally, the paper concludes with some ideas on the issue of introducing philosophy in the school space. Particularly, PwC's proposal is supported, fundamentally because of its coherent acknowledgment of the autonomy of teachers and of the political element in education, and since philosophical experience with children is characterized in particular by questioning and critiquing, and, therefore offers the possibility of bringing about important transformations, at both the personal-individual and the collective levels. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Design of a hot air balloons for wireless internet transmission in Awajún communities in Huampami, Amazonas-Perú(IJETAE Publication House, 2021-01-01)One of the problems that causes educational inequality is the lack of access to Internet service, this is what happens in the Awajún communities in Huampami Amazonas– Perú, a remote area abandoned by the Peruvian state where Internet access is scarce. According to the province, at the primary level, in Condorcanqui only 5.29% have access to the internet, while at the secondary level 32.43% have access to the Internet service. That is why in this research work, it is proposed to bring the internet service through a point-to-point link using hot air balloons, because this wireless technology has a better performance in terms of service availability, latency, and transmission speed. Finally, through the Radio Mobile software and Google Earth, the simulation of the point-to-point link is carried out where a line of sight is obtained as a result, which indicates that it is feasible to make a radio link, in addition a reception level of - 49.8 dBm and a distance between the two points of 7.79km, it is also determined that the hot air balloon must be at a height of 90 meters for the coverage to be greater. Keywords— Education; Point to Point Link; Radio Mobile; rural zone; radiolink - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Augmented reality: Prototype for the teaching-learning process in Peru(Science and Information Organization, 2022-01-01)In recent years, augmented reality is playing an important role in the world of mobile technology, since it is a way to facilitate the teaching-learning processes, this easy teaching-learning process generates a great contribution in companies, either creating opportunities or changing the way in which companies approach and interact with their end customers, this can mean a remarkable growth of the organization, that is why in this work an augmented reality prototype has been made using the methodology Scrum at the University of Sciences and Humanities of Lima-Peru, but with a focus on the nursing career. Knowing that the problem is the limited learning that students acquire in the classrooms, for which, we want to make use of augmented reality, so that this improves the form of education that is provided to university students. The result obtained, from developing the case study, was an augmented reality prototype for the improvement of education at the University of Sciences and Humanities of Lima-Peru, which shows a virtual model (it depends on the image shown), able to interact with the user, making it attractive and motivating for the student, this prototype was achieved, using Unity (3D development platform, Vuforia (augmented reality software development kit), Microsoft Visual Studio (integrated development environment), the Scrum Methodology (Scrum Pillars, Product Backlog, Product Backlog Estimation, Speed, Backlog Prioritization and Sprint Planning) and the C# Language (C Sharp). - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Generative AI solutions for faculty and students: A review of literature and roadmap for future research(Informing Science Institute, 2024-01-01)Aim/Purpose This paper aims to address the gap in comprehensive, real-world applications of Generative Artificial Intelligence (GenAI) in education, particularly in higher education settings. Despite the evident potential of GenAI in transforming educational practices, there is a lack of consolidated knowledge about its practical effectiveness and real-world impact. Background This study addresses this gap by conducting a systematic literature review to collate and analyze real-life instances of GenAI applications in higher education, thus providing a nuanced understanding of its practical implementations and measurable outcomes. Methodology The paper utilizes a systematic literature review methodology, adopting the PRISMA approach complemented by a thematic analysis procedure to ensure a comprehensive and in-depth evaluation of the literature. It synthesizes information from relevant articles from 2022 to 2024, focusing on the applications of GenAI in higher education. This analysis covers various aspects, including research settings, analysis scales, data types, collection tools, and analytical methods. Contribution The paper contributes to the academic community by offering a comprehensive review of GenAI applications in education, highlighting the current precision level of these tools, and providing strategic recommendations for their effective use in academia. Furthermore, the research defines seven specific cases where Gen AI can be utilized as a reference for educational institutions in their adoption strategies. Findings Key findings include the versatility of GenAI in generating teaching materials, enhancing skill development, supporting student tasks, academic performance evaluation, feedback delivery, and its role as a virtual assistant and in research support. Recommendations for Practitioners Practitioners are advised to explore the integration of GenAI for diverse educational purposes, from content creation to student assessment, while being cognizant of its limitations and ethical considerations. Recommendations for Researchers Future research should focus on addressing the gaps identified, such as the implications of GenAI in research roles, its application in various disciplines, and the exploration of newly developed AI tools tailored to specific educational needs. Impact on Society The findings of this paper highlight the potential of GenAI in revolutionizing the educational sector, offering personalized learning experiences, and significantly influencing teaching methodologies and student engagement, but it also reveals significant deficiencies of Generative AI, known as hallucinations, which can impact the expected results. Future Research Subsequent research should explore the evolving capabilities of GenAI models, their impact on various academic disciplines, and the development of pedagogical strategies to optimize their use in education. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Late-childhood foundational cognitive skills predict educational outcomes through adolescence and into young adulthood: Evidence from Ethiopia and Peru(Elsevier Ltd, 2024-06-01)We estimate associations between foundational cognitive skills (inhibitory control, working memory, long-term memory, and implicit learning) measured at age 12 and educational outcomes measured at ages 15 and 19–20 in Ethiopia and Peru, using the Young Lives data. The estimates adjust for rich sets of controls and include measurements of children's baseline abilities. For a subset of the outcomes, we exploit within-household variation. Working memory and long-term memory are consistently and positively associated with subsequent domain-specific cognitive achievement tests (measuring specifically numeracy, vocabulary and literacy achievement) in both countries, university enrolment in Peru (long-term memory) and lower secondary-school completion in Ethiopia (working memory). Inhibitory control predicts subsequent math-test scores in both countries, grade attainment (Ethiopia), and university enrolment (Peru). Value-added estimates show that these skills play roles during adolescence, with the memory-related skills predicting higher domain-specific test scores (Peru and Ethiopia) and grade attainment (Ethiopia), while inhibitory control has associations with math (both countries). These results provide additional evidence to justify the importance of promoting investments in cognitive skills throughout childhood and adolescence, and elucidate how such investments impact educational achievements. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Assessment of the level of knowledge on artificial intelligence in a sample of university professors: A descriptive study(Editorial Salud, Ciencia y Tecnologia, 2024-01-01)the knowledge of artificial intelligence (AI) by university professors provides them with the ability to effectively integrate these innovative technological tools, resulting in a significant improvement in the quality of the teaching and learning process. to assess the level of knowledge about AI in a sample of Peruvian university professors. Methods: quantitative study, non-experimental design and descriptive cross-sectional type. The sample consisted of 55 university professors of both sexes who were administered a questionnaire to assess their level of knowledge about AI, which had adequate metric properties. Results: the level of knowledge about AI was low for 41,8 % of professors, regular for 40 %, and high for 18,2 %. This indicates that there is a significant gap in the knowledge of university professors about AI and its application in education, which could limit their ability to fully leverage AI tools and applications in the educational environment and could affect the quality and effectiveness of teaching. Likewise, it was determined that age and self-perception of digital competencies of professors were significantly associated with their level of knowledge about AI (p<0,05). Conclusions: peruvian university professors are characterized by presenting a low level of knowledge about AI. Therefore, it is recommended to implement training and professional development programs focused on artificial intelligence, in order to update and improve their skills in this field. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Adapting the Technology Acceptance Model to Explore College Students' Intentions to Use Technology in Virtual Education(University of Barcelona, 2023-12-01)The use of technologies in educational contexts has been increasing due to the COVID-19 pandemic. However, the use of models that can explain a student's intention to use certain technologies has not been adequately researched, much less has it been possible to identify the validity of a model that maintained his factorial structure in different contexts. Therefore, this study seeks to adapt the technology acceptance model to Spanish, to be used with university students. Thus, a questionnaire was applied to 297 students belonging to a private university. The results indicate that the original factorial structure of the model is maintained when it is adapted to Spanish. Likewise, it was identified that there were no differences in the model according to the gender of the participant, which corroborates a factorial invariance of the model. Also, causal relationships within the model with the intention of using technologies are corroborated. We concluded that the technology acceptance model is maintained in a different context and can be used with university students to evaluate possible educational interventions in virtuality. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Comprender el impacto de un videojuego histórico sobre Miguel Grau en el conocimiento histórico(Pontificia Universidad Católica del Perú, 2026-03-26)This study investigates the impact of an educational video game on university students’ substantive historical knowledge, focusing on the life of Miguel Grau. Thirty students were randomly assigned to a control group, which engaged with either a traditional text-based lesson or an experimental group, which played a video game designed to teach the same content. Their engagement, enjoyment and interest were measured after both stimuli. The results revealed significant improvements in substantive historical knowledge for both groups, with no notable differences between them. However, the video game group reported higher levels of enjoyment. Mediation analysis indicated that interest plays a significant role in mediating the relationship between engagement and enjoyment. These findings suggest that educational video games may offer greater enjoyment than instructional methods and can therefore increase motivation in learning environments.1 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Towards Comprehensive Education: Key Strategies to Enhance the Student Experience in Colombia(Richtmann Publishing, 2025-07-01)The student experience in higher education is a crucial factor influencing learning quality and academic success. This study employs hierarchical clustering analysis to group students based on their perceptions of various aspects of their educational experience in Colombia and Latin America. Data were collected using a validated instrument that measures key dimensions such as student-centred service, inclusion and diversity, active learning participation, teacher dependence, academic accountability, and comprehensive development. With a sample of 484 students from various higher education institutions, three clusters were identified, revealing differentiated profiles in terms of perceptions and satisfaction with the educational experience. The findings help identify patterns that provide a solid basis for developing strategies to promote student retention, academic well-being, and the enhancement of educational service quality. This analysis highlights the importance of segmenting students to design policies and programmes tailored to their specific needs, thus fostering a more inclusive and practical educational experience. Received: 21 January 2025 / Accepted: 10 June 2025 / Published: 05 July 20253 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, The parabolic path of teacher well-being and student learning achievement in Peru(Palgrave Macmillan, 2025-12-01)We investigate the connection between teacher subjective well-being (TSWB) and the learning achievement of public-school students in Peru. Leveraging data from the National Teacher Survey and the Census Student Assessment, we identify that TSWB consists of three invariant dimensions: satisfaction with school relationships, living conditions, and working conditions. Our regression models suggest that the relationship between school-level TSWB and mathematics and reading scores follows an inverted U-shape, consistent with the presence of the “too-much-of-a-good-thing” effect. This suggests diminishing returns, with an optimal threshold beyond which further TSWB increases are associated with lower pupil scores.2
