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    A multi-objective dynamic optimization approach to project schedule management: a case study of a gas field construction
    (Springer Science+Business Media, 2021-12-18)
    In today's changing conditions, the random disturbances have caused complexity into the construction project management. In this study, a multi-objective approach is proposed to determine the size of the time buffers in engineering and construction projects. The problem is formulated as a two-stage stochastic programming model. In order to examine the efficiency of the model, the proposed method was compared to the classic and extended critical chain management approaches. The validation is performed using simulation experiments carried out in the benchmark data test and a real case of an engineering project. The numerical examples and case studies were presented to validate the proposed methodology. The results demonstrate the efficiency of the proposed multi-objective time buffering method in the actual situation. The outcomes indicate that the proposed robust buffer sizing method results in a more stable plan, as against the traditional methods.
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    Applying Minecraft Education as a Simulation Tool for Teaching Construction Management
    (Taylor & Francis, 2026-01-01)
    The construction and education sectors are facing the growing need for Construction 4.0 and 5.0 competencies, where traditional teaching methods fail to capture the dynamic nature of real construction projects. A method for achieving this is simulation-based learning, which is an experiential pedagogical approach that uses interactive scenarios to engage students in realistic decision-making experiences. For this reason, this study presents an innovative educational approach using Minecraft Education as a simulation tool for teaching construction management to undergraduate civil engineering students. In this research, three workshops were implemented at the university during autumn 2025, involving 89 undergraduate civil engineering students. The simulation enabled students to learn interactively competencies such as decision thinking, 3D building design, 4D time management, 5D cost control, and sustainability concepts. A pre-experimental design was carried out, and the posttest results differed significantly from the pretests results for the six questions related to the learning objective, with p-values less than 0.05 for both experimental groups. The Minecraft construction simulation has demonstrated its effectiveness as a simulation tool for teaching fundamental construction management concepts. This initiative can be considered a novel and a creative effort for construction management education.