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Item type:Publication, Design of a hot air balloons for wireless internet transmission in Awajún communities in Huampami, Amazonas-Perú(IJETAE Publication House, 2021-01-01)One of the problems that causes educational inequality is the lack of access to Internet service, this is what happens in the Awajún communities in Huampami Amazonas– Perú, a remote area abandoned by the Peruvian state where Internet access is scarce. According to the province, at the primary level, in Condorcanqui only 5.29% have access to the internet, while at the secondary level 32.43% have access to the Internet service. That is why in this research work, it is proposed to bring the internet service through a point-to-point link using hot air balloons, because this wireless technology has a better performance in terms of service availability, latency, and transmission speed. Finally, through the Radio Mobile software and Google Earth, the simulation of the point-to-point link is carried out where a line of sight is obtained as a result, which indicates that it is feasible to make a radio link, in addition a reception level of - 49.8 dBm and a distance between the two points of 7.79km, it is also determined that the hot air balloon must be at a height of 90 meters for the coverage to be greater. Keywords— Education; Point to Point Link; Radio Mobile; rural zone; radiolink - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Augmented reality: Prototype for the teaching-learning process in Peru(Science and Information Organization, 2022-01-01)In recent years, augmented reality is playing an important role in the world of mobile technology, since it is a way to facilitate the teaching-learning processes, this easy teaching-learning process generates a great contribution in companies, either creating opportunities or changing the way in which companies approach and interact with their end customers, this can mean a remarkable growth of the organization, that is why in this work an augmented reality prototype has been made using the methodology Scrum at the University of Sciences and Humanities of Lima-Peru, but with a focus on the nursing career. Knowing that the problem is the limited learning that students acquire in the classrooms, for which, we want to make use of augmented reality, so that this improves the form of education that is provided to university students. The result obtained, from developing the case study, was an augmented reality prototype for the improvement of education at the University of Sciences and Humanities of Lima-Peru, which shows a virtual model (it depends on the image shown), able to interact with the user, making it attractive and motivating for the student, this prototype was achieved, using Unity (3D development platform, Vuforia (augmented reality software development kit), Microsoft Visual Studio (integrated development environment), the Scrum Methodology (Scrum Pillars, Product Backlog, Product Backlog Estimation, Speed, Backlog Prioritization and Sprint Planning) and the C# Language (C Sharp).
